Once you plot out the three lines, the area bounded by the lines is neatly separated into two sections, separated by the y axis.
The left part is a triangle, and we can find the intersection point, the leg lengths of a right triangle, and hence we can find the triangle bounded by y = 4, y = -4x, and the y axis.
The right part is a little harder. If you draw a line perpendicular to where the y = 4 line and y=sqrt(x) line vertically down to touch the x axis, it should touch at 16 because in y = sqrt(x), when y is 4 x is 16.
From there, we have a rectangle. I'm not sure how to find the area of the TOP part that we need directly, but I can find the bottom part and subtract it from the total area of the rectangle.
Using integrals, we have the area from 0 to 16 with the formula x^1/2. That gives us (x^3/2)/(3/2) or (2x^3/2)/3. Plugging in 0 and 16, subtracting, and taking the absolute value we get 128/3. If the entire area of the rectangle is 64, or 192/3, then if you subtract that part, we get the area of the right half to be 64/3.
Add both together, and you get 70/3. I believe that this is right, although I apologize if this is wrong, as I have only had Algebra and very basic calculus.
Answers & Comments
Verified answer
top minus bottom:
Sketching:
http://www.wolframalpha.com/input/?i=Plot%5B%7B-4+...
two parts:
limits:
y = y
-4x = 4
x = -1
y = y
√(x) = 4
x = 16
0. . . .. .. .. .. .16
∫ (4 - -4x) dx + ∫ ( 4 - √(x) ) dx
-1. .. .. .. .. .. .0
0. . . .. .. .. .. .16
∫ (4 + 4x) dx + ∫ ( 4 - √(x) ) dx
-1. .. .. .. .. .. .0
. . . . . . . . . .0. . . .. .. . . . . .. . . . . . . . . . 16
(4x + 2x^2 ) ] + ( 4x - x^(1/2 + 1)/(1/2 + 1) ) ]
. . . . . . . . . -1. .. .. .. .. . . . . . . . . . . . . . . 0
. . . . . . . . . .0. . . .. .. . . . . .. . .. . 16
(4x + 2x^2 ) ] + ( 4x - x^(3/2)/(3/2) ) ]
. . . . . . . . . -1. .. .. .. .. . . . . . . . . 0
. . . . . . . . . .0. . . .. .. . . . . .. . .. . 16
(4x + 2x^2 ) ] + ( 4x - (2/3) * x^(3/2) ) ]
. . . . . . . . . -1. .. .. .. .. . . . . . . . . 0
(4 * (0 - -1) + 2 * ( 0^2 - (-1)^2 ) ) + ( 4 * (16 - 0) - (2/3) * ( 16^(3/2) - 0^(3/2) )
(4 * (0 + 1) + 2 * ( 0 - 1 ) ) + ( 4 * 16 - (2/3) * ( 64 - 0 )
(4 * 1 - 2 ) + ( 64 - (128/3) )
(4 - 2 ) + (64/3)
2 + (64/3)
70/3
========
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I got 70/3, not sure if it's right.
Once you plot out the three lines, the area bounded by the lines is neatly separated into two sections, separated by the y axis.
The left part is a triangle, and we can find the intersection point, the leg lengths of a right triangle, and hence we can find the triangle bounded by y = 4, y = -4x, and the y axis.
The right part is a little harder. If you draw a line perpendicular to where the y = 4 line and y=sqrt(x) line vertically down to touch the x axis, it should touch at 16 because in y = sqrt(x), when y is 4 x is 16.
From there, we have a rectangle. I'm not sure how to find the area of the TOP part that we need directly, but I can find the bottom part and subtract it from the total area of the rectangle.
Using integrals, we have the area from 0 to 16 with the formula x^1/2. That gives us (x^3/2)/(3/2) or (2x^3/2)/3. Plugging in 0 and 16, subtracting, and taking the absolute value we get 128/3. If the entire area of the rectangle is 64, or 192/3, then if you subtract that part, we get the area of the right half to be 64/3.
Add both together, and you get 70/3. I believe that this is right, although I apologize if this is wrong, as I have only had Algebra and very basic calculus.